An immersive military strategy game set in a massive multiplayer online world, War Commander: Rogue Assault delivers a stunning, fully 3D battlefield experience like nothing you’ve ever seen on mobile. Think you’ve got what it takes?
Moved over to the WCRA team in March of 2015 as Lead Designer after a previous title I was on was canceled. We rebuilt large portions of the game as well as added a significant amount of features with it ultimately going into world wide release December 2016. Integral part of creating from the ground up features such as: crafting, alliances, loot table systems, new player experience tutorial, equipment, world map, pve target types, forward operating bases, story, voice overs, character personalities, and dialogue. After global release I was promoted to Design Director where we wrestled the product through Q1 to increase ARPU as high as possible in as little time as possible; laying the ground work for many monetizing and retaining features. Re-balanced the game and economy along with our Product Manager in March 2017 to improve retention and monetization with a positive ARPU increase and was integral to planning out Q2 and Q3 2017 road map.