Sorcery Screenshots

Here are a few screenshots I found of some levels I created. The first combat level “Lochbarrow” was one that I spent a lot of time putting together. As the lead of the level layout team we spent many weeks pacing and constructing the level and it’s flow so that it both supported combat pacing as well as worked effectively for performance (it’s hell trying to manage memory on a PS3). The game was built in Unreal 3.

I also did a fair share of environmental art to help lighten the load on our small art team. Nothing super notable, though the giant building in the distance in the last screenshot was something I put together out of a few different assets because we didn’t have a building to put there, it worked out so we kept it like that.